Release of Mesa 24.1 Linux Graphics Stack Featuring Vulkan Explicit Sync Support 

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The Mesa 24.1 open-source graphics stack for Linux-based operating systems is now available for download. This major update introduces new features for supported drivers and significant improvements for numerous games.

The most notable new feature in the Mesa 24.1 graphics stack release is the addition of explicit sync for Vulkan X11 WSI. This comes just in time for the recently launched Xwayland explicit GPU synchronization implementation into the XOrg Server. This new addition will help users of NVIDIA graphics cards eliminate many graphical glitches and other issues.

With this release, the NVIDIA Vulkan driver NVK is now considered fully operational. As a result, distribution maintainers are now encouraged to include nouveau in the vulkan-drivers list. This provides their users with the option of using NVK as an alternative to the proprietary NVIDIA graphics driver.

Furthermore, the Intel ANV Vulkan driver has switched to truly asynchronous VM bind, and Intel Xe support has been added for error dump to debug GPU hangs. Support for the VK_KHR_dynamic_rendering Vulkan extension has been added to the Broadcom Vulkan driver V3DV. Lastly, all Vulkan drivers now support explicit GPU synchronization on both Wayland and X11.

The RADV (Radeon Vulkan Driver) graphics driver has gained support for numerous new Vulkan extensions. These include VK_EXT_map_memory_placed, VK_KHR_shader_subgroup_rotate, VK_KHR_load_store_op_none, VK_KHR_line_rasterization, VK_KHR_index_type_uint8, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_quad_control, VK_EXT_shader_object, VK_EXT_nested_command_buffer, and VK_EXT_device_address_binding_report.

Additionally, Collabora’s NVK Vulkan driver for NVIDIA GPUs is now compatible with new Vulkan extensions. This includes VK_EXT_map_memory_placed, VK_KHR_shader_subgroup_rotate, VK_KHR_load_store_op_none, VK_KHR_line_rasterization, VK_KHR_index_type_uint8, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_subgroup_uniform_control_flow, VK_EXT_nested_command_buffer, VK_EXT_queue_family_foreign, and VK_EXT_image_drm_format_modifier.

Intel’s ANV Vulkan driver has also added support for a range of new Vulkan extensions with the release of Mesa 24.1. These new extensions include VK_EXT_map_memory_placed, VK_KHR_shader_subgroup_rotate, VK_KHR_load_store_op_none, VK_KHR_line_rasterization, VK_KHR_index_type_uint8, and VK_KHR_shader_maximal_reconvergence.

Furthermore, Mesa 24.1 introduces support for the VK_KHR_shader_expect_assume Vulkan extension across all Vulkan drivers. This release also includes VK_EXT_external_memory_dma_buf and VK_EXT_queue_family_foreign support for lavapipe, as well as VK_KHR_load_store_op_none, VK_KHR_line_rasterization, and VK_KHR_index_type_uint8 support for Turnip.

Support for Mali G610, Mali G310, and Mali T600 GPUs has been added to Collabora’s Panfrost graphics driver. Additionally, the RADV AMD Vulkan driver now includes support for alphaToOne/extendedDynamicState3AlphaToOneEnable, and the Asahi graphics driver has been updated to support OpenGL 4.6 and OpenGL ES 3.2.

With the arrival of Mesa 24.1, many games have seen improved support, among them are THE FINALS, Enshrouded, Valheim, Oxygen Not Included, Sid Meier’s Civilization VI, Red Dead Redemption 2, Assassin’s Creed Valhalla, Dota 2, WWE 2K24, DIRT 5, SuperTux Kart, Half-Life: Alyx, Helldivers 2, RAGE 2, RoboCop: Rogue City, Resident Evil 4, Selaco, Dying Light, Amnesia: The Dark Descent, Age of Empires IV, Palworld, and Assassin’s Creed Odyssey.

You can download Mesa 24.1 right now from the official website, however it is only available as a source tarball for compilation on your GNU/Linux distribution. It’s recommended to wait until the new Mesa graphics stack is available in your preferred distro’s stable software repositories. For more information, do check out the full release notes.

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Samantha Rattner
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